The Talky Thingy: Does the Worms series need a class system?

Is it just me or does the Heavy look like its about to eat the Scout?
Is it just me or does the Heavy look like its about to eat the Scout?

Worms is a brilliant series of games, it’s been releasing new versions for almost as long as I have been playing games.

Aside from a terrible detour into 3D that is better forgotten about they have all been very solid games using pretty much the same formula. Sure their armouries have gotten bigger and the AI is not quite so retarded anymore, but at its core it has always been the same game.

In the next version however they are planning to mix up one of the key mechanics and this is what we want you opinions on. (Worms Revolution to introduce class-based mechanics -Destructoid)

While other games have had worms that are all of the same type, Worms Revolution is looking to add classes to the worms in order to make for more tactical gameplay. Your classic worm will become the soldier with all its current abilities, but joining him will be:

  • The Heavy – Slow moving but soaks up and gives more damage
  • The Scout – Able to get around fast but takes more damage and hits a little softer
  • The Scientist – A Support type role, offering healing and making super-weapons

While we agree this does bring a good tactical element to the gameplay that could work out well online, Personally I am not sure it is needed. Its not a game that is meant for online play – it meant to be played in a room where all the players are and are getting drunk (See: Worms:Reloaded Drinking Game » 8-Bit Alliance) and in those situations simple is better.

However its over to you guys & gals, what do you think? If the comments are in time for tonight’s recording we will try and include them.

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  1. They need to mix it up the series is staler than the sammich I dropped behind my desk last month. if they do it right and give some decent reasons to use the classes and not have everyone using the same 5 classes in a game then it should b a step in the right direction to freshen it up.
    I want air and sea vehicles nice chunk of ocean either side so i can launch some barrages every few moves or a blimp roaming the top of the map slow moving nice and big asking to be popped but can drop a nice large IED on ur noggin!
     

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