On of my regular features in Thirteen1 Magazine are my monthly Drinking Games.
Each month I take a look at some of the games that have come out and think up drinking games that you can enjoy when your friends come over for a few beers and some gaming.
I have made these games now for over a year.
While they are always available over at Thirteen1, I am quite proud of them and have decided to move some of them here to my personal blog as well.
This was the first one that I published in the magazine, created when League of Legends was first in beta and was based (much like the game itself) on a drinking game I used to play with DotA.
Now I like to make my Drinking Games last, so when I refer to ‘A Drink’ I have a solid gulp of Guinness or other Beer. You can drink whatever you want but please use common sense – Particularly with my heavier games.
Ok simple as it comes really. Fire up a new match, and line up a bunch of drinks ready. When certain events occur they are flashed on the screen these are your cues to drink.
When your champion is killed by another champion
1 Drink for the Killer
2 Drinks for the Victim
When your champion is killed by a minion/turret
1 Drink for the Victim
When one of your teams turrets is destroyed
2 Drinks for every member of your team
While the rules above will do enough to get you very drunk on their own, some people don’t know when to call it quits. This game as a result has a couple of Optional Rules that you can choose to use.
If a champion gets the killing blow on the turret
Killer gets to pick a member of the opposing team, The selected Victim has 3 Drinks
Champion Levels up (Even I do not recommend this unless your clinically insane)
1 Drink per level up
And that’s all there is too it.
It is a very simple game, but the rate at which these events happen in a given match are quite regular (each team has 11 turrets for example in the Summoners rift map) As a result I classify this game as Extremely Heavy.